I just finished a DS game where I had 512K for audio and I had to get music in that too. The same ambience system that I was doing in The Sims 3 title, the same concept of the ambience system, was done on the DS level.
And in The Sims 3 world, it might be a two-second, three-second, four-second bird call or bird song to build the ambience. In the DS, it's a tenth of a second and I have to create the birdcall through programmatic, data-driven stuff, not just preset samples. In the certain way, the DS titles are probably going to have more interesting ambience -- at least for the geeky.
This pretty much confirms that The Sims 3 will be on Nintendo's portable system, adding to our current consoles of the iPhone, and PC. No news yet on the long rumored PS3 version, but we will keep you up to date!
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