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Friday, October 10, 2008

The Sims 2: Nightlife Review

So in the week for reviews, i have written up another, this time for The Sims 2: Nightlife Expansion.

Loved:

New Objects and Interactions:
A Majority of the objects and interactions in the Nightlife expansion are simply top notch. The ones you find when going out to a club are particularly well done, and really present a good sense of feeling like your actually in a club.

Downtown:
The new Sub-Neighborhood in Nightlife is really well done. Its pretty much full, with a few spaces here and there to build your own clubs and houses. A Majority of the clubs are good, the same goes for the community lots and restaurants

Cars:
One of the biggest aspects of the pack are that your Sims can FINALLY own cars. After 5 years they have finally have decided to add cars, and they work really well. While there are only a few types of cars, they all run well, and look nice. The Animations are fantastic!


Hated:

Chemistry System:
I'm not a fan of the Turn-On, Turn-Off system, i think it makes the game a bit harder then it needs to be. I liked the old way of simple attraction, or i would have liked this idea for if it had more Options for turn-ons and turn-offs. 2 Turn-Ons and 1 Turn-Off isn't a hugely effective system

The Lack of Good Nightclubs:
While the nightclubs that are downtown are fantastic. There's only a few that are just nightclubs. There are a few others that are "Partial Nightclubs" where they give you the Dance floor and Bar, but no Dance- Sphere. I wish there could have been more maybe

The Sims 2 Nightlife Expansion, Retail copy, played through many times, use a majority of its aspects regularly including Careers, Objects etc. Released: Fall 2005

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